maxis
SimCopter_Trailer

SimCopter Trailer

SimCopter
SimCopter Electronic Arts Classics Cover
Developer(s)Maxis
Publisher(s)Electronic Arts
Designer(s)Will Wright
Version1.0
Platform(s)Windows 95 / 98
Release date(s)1996
Genre(s)Flight simulator
Rating(s)ERSB: E (Everyone)
MediaCD-ROM
InputKeyboard, mouse, joystick (optional)

SimCopter is a 1996 computer game from Maxis. This game is a 3D offshoot from Maxis's normal fare, putting the player into a 3D city. Like Streets of SimCity, SimCopter lets the user import SimCity 2000 maps into the game.

Objective

As the name suggests, SimCopter puts the player in the role of a helicopter pilot.

There are two modes of play: free mode and career mode. The free mode lets the player import and fly through cities of their own or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with SimCopter in mind, and most of the time the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The second mode -- the heart of the game -- is the career mode. This puts the player in the shoes of a pilot doing various jobs around the city. These jobs include:

Money and Points

The player starts with a small, weak helicopter that comes with just a megaphone and a bambi bucket; it can only hold two passengers. As the player accumulates money in the game, they can purchase better helicopters and new equipment. Some jobs require certain equipment in order to complete them, and better helicopters offer greater speed, handling, and can carry more passengers. By completing jobs, the player earns money and points. When the player has accumulated enough points, the game lets them move on to the next city. The player then has a choice of going into a new city of the same difficulty or advancing to the next level. There are twelve levels of difficulty, with new types of jobs being introduced and previous types of jobs increasing in difficulty. Jobs will randomly spawn around the city, but the player's actions can also create jobs (see below).

Harmful actions

Any of the following actions will cause the player to lose a substantial amount of points:

(SimCopter's MEDEVAC missions are noted for having a particularly useful 'bug': pushing a Sim from the copter causes a point deduction -- but the resulting MEDEVAC mission rewards more points (and money) than were initially lost).

Crashing the helicopter into a building or slamming it into the ground will not destroy it instantly, but it will damage it. The helicopter can crash into a building about ten times before it is destroyed. The more damage there is to the helicopter, the harder it is to control. Money can be spent to repair a helicopter. If the helicopter is destroyed, it is lost forever as well as all of the equipment on board. When a helicopter is destroyed, it may set a fire to a nearby building or terrain. The player will also lose 100 points and must use their remaining funds to purchase another helicopter. If they do not have enough money to buy a new helicopter, then they are grounded, making it pointless to keep playing.

Helicopters in this game have a limited amount of fuel and must return to the hangar about once every half an hour to refuel, which costs money. If your helicopter runs out of fuel while in mid-air, player can either attempt to keep the motor spinning and land it, or just let it fall to the ground and suffer heavy damage. If the helicopter remains intact after falling to the ground, it can be refueled at a highly inflated price.

The Apache

The AH-64 Apache is a special helicopter and cannot be bought from the hangar. It is found on military bases that have fighter plane tarmacs on them. If the base has at least two of these tarmacs, one will randomly have the Apache parked on it. This helicopter has a machine gun and missiles in place of the water cannon and tear gas respectively (both weapons have unlimited ammo). Despite having no seats and an inability to upgrade past the rescue harness, points and money can still be earned with the Apache by means of dispatching the proper authorities to fires and medevac situations, and using the harness for rescues without retracting the harness into the helicopter (if fully retracted, the Sim will fall). Exclusive to the Apache, one can even earn points by shooting criminals with the helicopter's machine gun. The gun is also capable of killing innocent sims and destroying cars, boats, and planes, all of which have negative point values. Cars part of a traffic jam, however, are immune, and when planes are shot down they may start fires. Missiles are capable of doing the above as well as setting buildings on fire. Firing a missile at a nuclear power plant results in an explosion that destroys the whole city and your helicopter.

File:Simcopter.png

SimCopter screenshot

UFOs

Maps that have an Apache in them will also occasionally have a UFO that flies around. They abduct Sims with mysterious force (Sims will dance while they ascend), and also randomly shoot vertical beams that start fires if they hit trees or buildings. They generate an unpleasant sound when nearby. It takes an impractical number of bullets, but 10 missile hits from the Apache will destroy the UFO and award the player with 1000 points and 4000 dollars. If the UFO falls into the water, the player can rescue a surviving abductee for more points.

Radio

There are five virtual radio stations that can be listened to while in the helicopter: classical, rock, jazz, techno and a mix station featuring all songs from every other station. All stations occasionally play spoof commercials and public service announcements, of which there are more than 100 in the game. Unlike other Sim games, voices on the radio are not incoherent Simlish but are actual English voices. The file format of the audio is low-quality WAV (uncompressed 8-bit, 11,025 Hz, mono). It is possible for players to import their own music and commercials into the game as long as the audio uses an uncompressed WAV format. More information on adding stations is in the Maxis help manual which is available during the game by pressing F1.

Interestingly, several songs from the radio stations are also (although somewhat changed) included in The Sims - Jerry Martin composed the soundtrack for both games.

Custom videos for drive-in

It is also possible for the user to make custom videos for the drive-in theaters included in the game. The user would have to insert a specially edited Smacker video file somewhere in the SimCopter installation directory for it to work.

Controversy

The game gained controversy when a designer inserted sprites of shirtless "himbos" (male bimbos) in Speedo trunks who hugged and kissed each other, who appear in great numbers on certain dates. Their fluorescent nipples were drawn with a special rendering mode usually reserved for fog-piercing runway landing lights, so they could easily be seen from long distances in bad weather. An unintended emergent behavior of the code caused hundreds of himbos to swarm and crowd around the helicopter, where they would be slashed up by the blades, and then need to be air-lifted to the hospital -- which earned the player easy money. The easter egg was caught shortly after release and removed from future copies of the game.

The designer, Jacques Servin, was fired afterward. He was fired because he added unauthorized content (which delayed the release of the game, and caused Maxis to miss Christmas season.) He cited his actions as a response to the intolerable working conditions he allegedly suffered at Maxis (similar to the complaints later voiced against Electronic Arts in the EA Spouse controversy).[1][2] Because of the prank, Yahoo! Games has it listed as one of the top ten controversial games of all time.[3]

Quirks

SimCopter, despite the excellent quality of its helicopter modeling, air physics, and building modeling, contains some bizarre, memorable quirks that suggest that they were added at the last minute with little or no testing or effort going into their creation.

The most obvious of these quirks are the civilian models, which appear normal while in the air but are actually borderline grotesque when seen up-close. The "faces" of the civilians seem to wrap the wrong direction around their heads, as there is usually a line that runs down the front of their faces. They speak in a bizarre, grunting language that almost seems like a precursor to Simlish. Car modeling is very, very basic, with little or no actual textures. In addition, the placing of Sims in various missions appears to be random, for example, Sims to be rescued in the rescue missions can be placed anywhere on the building, which can be difficult if not impossible if said Sims appear on certain buildings (for example, the inner arcs of some of the special buildings) or on the sides of buildings. Along with this Sims often are seen wandering randomly about areas where Sims should not be (the middle of roads, the middle of nowhere, in runways).

Occasionally after repeatedly sending the "greet" message over the megaphone, nearby Sims will fly through the air and impact the helicopter, or pull out firearms and open fire on the helicopter. This will damage the helicopter, and can cause a MEDEVAC mission.

Emergency vehicles, especially the police car, would often not pull over to the side of the road, resulting in a traffic jam mission.

It is also of note that the helicopters themselves appear to be smaller than their real-life versions, with the player's character appearing too big for some, especially the introductory Schweizer 300 (it is 2.65m tall in real life).

Cheat Codes

See article: List of Simcopter cheat codes

Additional information

Despite these patches, the game still has many easter eggs, bugs, and left-over content that the developers never implemented. Indeed, when browsing the SimCopter installation directory or CD, one may see several images and sounds never seen nor heard in the game. For example, there is an image that suggests the possibility of having a fireman on board, but this never happens in the game. There is also an audio file for a "rabid dog" mission; no such mission appears while playing.

The format of the game would serve as a precursor to the U-Drive-It mode of the SimCity 4 expansion pack, Rush Hour.

Helicopters

Equipment

1: The chain gun replaces the water cannon command (Spacebar) 2: The missile launcher replaces the teargas launch command (M)

References

  1. The First Hot Coffee, PC Gamer, March 2007, page 62
  2. An Interview with Jacques Servin
  3. Controversial Games
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